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Archive | March, 2009

How are multimedia messages routed in the network?

Monday, March 23, 2009

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Multimedia messaging services (MMS) are the newest-generation message services. MMS allows a variety of message elements, such as text, animation, photographs, sound and streaming audio and video to be sent to a user. Like SMS, users can compose their own messages, receive rich content messages from content providers and forward them onto other users. [...]

Wap Push

Monday, March 23, 2009

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The WAP push technology framework is based on a push gateway that is able to deliver the push message from the initiator to all subscribers registered as receivers. There are two types of push message, depending on their content type: * service initiator (SI), service loading (SL) and cache operation (CO). SI only sends an [...]

Mobile Marketing - WAP

Monday, March 23, 2009

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The service centre time stamp is the attribute by which the service centre informs the recipient’s handset about the time of arrival of the short message at the service centre. The time value is included in every message delivered to the handset. WAP and i-mode are the two dominant technologies that allow users to access [...]

Attributes relevant for outbound messaging

Monday, March 23, 2009

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The validity period is the information element that gives a handset submitting an SMS the possibility to include a specific time period value in the short message. The parameter value indicates the time period for which the short message is valid, i.e. for how long the service centre will guarantee its existence in its [...]

Message and Content Attributes

Monday, March 23, 2009

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The short message service defines a number of elements or attributes for the message types corresponding to the basic MO and MT services. The data coding scheme (DCS) informs the mobile handset which decoding system needs to be used in the message. There are three possibilities: default 7-bit alphabet, 8-bit data or 16-bit UCS2. [...]

Mobile Banking Perspectives

Monday, March 23, 2009

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The need for partnership is quite clear–risk must be shared, opportunity must be maximised and time to revenue must be minimised. Yet the prospect of mature portal-driven financial services is compromised by the uniqueness of the mobile internet model whereby revenue generation between partners is less certain than for the fixed internet–for example advertising [...]

New Market Opportunities in Mobile Banking

Monday, March 23, 2009

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For operators new usage drives new revenue: existing billing relationships can be leveraged to charge for services as well as products purchased via operator networks–an average 9% transaction fee is levied on the fixed internet. Yet the dominant positioning of operators also involves challenges. Despite the significance of operators’ location data, billing relationship and customer [...]

Mobile Commerce Evolution

Monday, March 23, 2009

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As we have seen, the advent of m-payment negates the four-tier relationship (payer and bank, payee and bank) of current payment models and the issue does not solely pivot on an operator-bank axis. The Paybox payments system in Germany (no operator involvement) could usurp the role of credit card companies through a bank-granted credit line. [...]

Mobile Banking - Device Architecture

Monday, March 23, 2009

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The manner of device smart card architecture has ramifications for banks and mobile operators enabling m-payments. Models include: * Dual-slot–the handset comes with an in-built smart-card reader. User inserts existing debit/credit card into the smart card reader slot and type in a bank-issued PIN for authentication. This solution inclines itself to pre-existing smart microprocessor [...]

Mobile Banking - Device Access

Monday, March 23, 2009

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The predicted dominance of mobile terminals as the prime channel for internet access is complicated by the plethora of mobile device types. Although this report focuses on low-end smartphones (cellular handsets), it is worth noting the full range of mobile devices which differ according to functionality (ie voice, text, graphics), physical form (ie handset size, [...]